TextTumble: A summary of development for a fledgling iPhone game programmer
Saturday, June 20th, 2009This post was originally intended to be published in June. I held off publishing it though, intending to expand upon it. In retrospect, it’s pretty damn big, so I’m just going to let it ride, and address TextTumble’s approval process and release process in a separate post. -CZ

We made it! 249 days since the first source code commit, TextTumble is finished. At around 11:30 PM, I cracked the champagne

and sat back to enjoy the prospect of a job completed. While there is still some additional features that will be fit into the online scores and profiles, I feel very happy labeling the package with “1.0″ (A version number whose significance can be daunting to a first timer like myself). As it sits in Apple’s review queue now, I’d like to give you an abbreviated history of the game’s development. I’m not going to offer much in the way of advice or instruction here; this is just telling a story. ![]()
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